v1.5.1480
Aug 28, 2026
Fixed
v1.5.1480Aug 28, 2026Fixed
More reliability: draft beats retry before fan-in, worker LLM backlog is bounded
Two more small reliability fixes. Screenplay draft beats that come back invalid now get retried before the concern fan-in stage, so a bad beat does not carry forward into the checks that follow it. And on the worker side, the LLM SSE dispatch backlog picked up a bound so a burst of requests can no longer grow it without limit.
What changed
- Invalid draft beats retry before the production concern fan-in
- Worker LLM SSE dispatch backlog is now bounded